Super Pocket — Which Edition Should You Buy?

Super Pocket Rare Edition handheld

Seven editions. One pocket-sized handheld. Same price. So how do you pick the right Super Pocket for you? Here’s a breakdown of every edition and who each one is best suited for.


WHAT IS THE SUPER POCKET?

The Super Pocket is a compact handheld developed by HyperMegaTech! — the same company behind the Evercade ecosystem. Each edition comes themed around a classic publisher, with a built-in game library pre-loaded and ready to go.

Every edition shares the same solid hardware: a 2.8″ IPS screen, quad-core 1.2GHz processor, full shoulder buttons, USB-C charging, and up to 4 hours of battery life. At 165g it genuinely fits in your pocket.

Crucially, every edition includes an Evercade cartridge slot — so on top of the built-in games, you get access to 80+ officially licensed Evercade collections and 700+ games. No downloads, no internet, just insert and play.

All editions are priced at £49.99 / €59.99, with the Rare Edition at $69.99 in the US.


TAITO EDITION — 18 GAMES

Best for: Fans of classic Japanese arcade games and bubble-based platformers.

The Taito Edition packs in some genuine arcade legends. Space Invaders and Space Invaders ’91 are here, alongside Bubble Bobble, Puzzle Bobble, The NewZealand Story, Rastan, and Operation Wolf. There’s real variety — action, platformers, shoot-’em-ups, and puzzle games — making this one of the most well-rounded built-in libraries.

If you have fond memories of Taito’s golden age, or you want a handheld with broad arcade appeal, this is an excellent starting point.


CAPCOM EDITION — 12 GAMES

Best for: Action game fans and Street Fighter devotees.

Twelve games, but what a twelve. Street Fighter II’: Hyper Fighting, Final Fight, Ghouls ‘n Ghosts, Mega Man, Strider, Bionic Commando, and the full 194X trilogy — this is a murderers’ row of Capcom classics.

The Capcom Edition has the smallest built-in library of all seven editions, but the quality-per-game ratio is arguably the highest. If you’re a Capcom fan, you already know you want this one.


ATARI EDITION — 50 GAMES

Best for: Retro purists, Atari collectors, and anyone who wants sheer volume.

With 50 built-in games, the Atari Edition is the biggest library of any Super Pocket edition — by a long way. It spans Atari’s arcade hits, the Atari 2600, and the Atari 5200, covering decades of gaming history.

Highlights include Asteroids, Missile Command, Pong, Millipede, Berzerk, Yars’ Revenge, Adventure, Haunted House, and many more. If you want the most content out of the box, this is the one.


TECHNŌS EDITION — 15 GAMES

Best for: Beat-’em-up lovers and Double Dragon fans.

Technōs Japan gave us some of the defining beat-’em-ups of the 8 and 16-bit era. If Double Dragon, Renegade, and Kunio-kun mean anything to you, this edition was made with you in mind.

It’s a more niche pick than some of the others, but for fans of the genre it’s a genuinely exciting collection on a device you can take anywhere.


NEO GEO EDITION — 14 GAMES

Best for: Fighting game fans and SNK enthusiasts.

The Neo Geo Edition brings 14 games from SNK’s legendary Neo Geo hardware to your pocket. Neo Geo games were premium arcade-quality titles — and having them built into a handheld at this price point is genuinely impressive.

Released in July 2025, this is one of the newer editions. If you’re an SNK fan or always wanted a portable Neo Geo experience, this is your edition.


DATA EAST EDITION — 18 GAMES

Best for: Arcade game fans who love cult classics.

Data East had a knack for producing wildly creative and memorable arcade games, many of which don’t get nearly enough recognition today. With 18 built-in games, the Data East Edition is a great way to rediscover — or discover for the first time — some genuinely underrated classics.

If you want something a little different from the usual suspects, this edition rewards the curious.


RARE EDITION — 14 GAMES

Best for: Anyone who grew up with a NES, SNES, or Game Boy in the late ’80s and ’90s.

The Rare Edition is the most anticipated Super Pocket release to date — and arguably the most exciting for a generation of gamers. Rare produced some of the most beloved games of the 8 and 16-bit era, and getting 14 of them built into a Super Pocket is a big deal.

Launching in June 2026, this is the most recently announced edition. It’s priced at $69.99 in the US — a small premium that reflects just how sought-after the Rare back catalogue is.

If the Rare logo gives you a rush of nostalgia, you don’t need us to tell you to buy this one.


SO WHICH SHOULD YOU BUY?

Here’s a quick cheat sheet:

  • Best overall variety: Taito Edition
  • Best quality hits: Capcom Edition
  • Most games out of the box: Atari Edition
  • Best for beat-’em-up fans: Technōs Edition
  • Best for fighting game fans: Neo Geo Edition
  • Best for cult arcade fans: Data East Edition
  • Best for ’90s nostalgia: Rare Edition

And remember — whichever edition you choose, the Evercade cartridge slot means you’re never limited to just the built-in library. Every Super Pocket can play the full range of Evercade carts, so your collection can grow with you.


Want the full specs, complete game lists, and more detail on every edition? Head over to our Super Pocket hub page for everything you need to know.

Evercade Alpha — Is a Bartop Arcade Right for You?

The Evercade Alpha is unlike anything else in the Evercade lineup. It’s a bartop arcade cabinet — a proper upright unit you sit at a desk or counter, with a screen, joystick, buttons, and that unmistakable arcade feel. But is it the right choice for you? Let’s break it down.


WHAT IS THE EVERCADE ALPHA?

The Evercade Alpha is Blaze Entertainment’s take on a home bartop arcade cabinet. It features dual Evercade cartridge slots and plays the same Evercade cartridges you know and love, but the experience is completely different from the handheld or VS console. You’re getting an 8″ IPS screen, a proper joystick and button layout, and a cabinet design that genuinely looks the part sitting on a desk or shelf unit.

It’s designed to scratch that arcade itch without requiring a full-size cab or a dedicated games room. Think of it as the middle ground between a tabletop machine and a full standing arcade unit.


THE THREE EDITIONS

The Alpha launched in three distinct editions, each aimed at a slightly different buyer.

The Street Fighter Edition is the headline version. It features official Street Fighter branding, artwork across the cabinet, and comes bundled with the Street Fighter cartridge. If you’re a fighting game fan, this one makes an immediate statement on any surface it sits on.

The Mega Man Edition celebrates classic Capcom arcade titles — think Mega Man, Final Fight, Strider, and more. The artwork leans into Capcom’s golden-age arcade aesthetic, and it’s a great fit if you love those iconic Capcom franchises but aren’t solely a Street Fighter fan.

The Taito Edition celebrates classic Taito arcade titles — think Bubble Bobble, Elevator Action, and more golden-age gems. If your retro tastes run a little broader than just Capcom, this is the one with a different flavour of nostalgia baked in.

All three editions share the same hardware — the difference is in the cabinet artwork and the built-in games.


WHAT’S THE ARCADE EXPERIENCE ACTUALLY LIKE?

This is where the Alpha earns its place. The controls genuinely feel arcade-grade — the joystick has good resistance and accuracy, and the buttons are responsive with satisfying tactile feedback. For fighting games, shoot-’em-ups, and classic platformers, it’s a noticeable step up from a gamepad.

The screen is bright and sharp, and the slight upward angle of a bartop cabinet puts you in exactly the right position for extended play. It’s comfortable in a way that hunching over a handheld simply isn’t.

Two-player gaming is supported via the USB ports on the front of the cabinet — plug in a second USB controller and you’re good to go. Fire up a beat-’em-up or a co-op shoot-’em-up and it immediately becomes the centrepiece of any gaming session.

One honest caveat: not every Evercade cart suits the arcade format equally. Games built around a D-pad and buttons translate perfectly, but anything that leans heavily on analogue input or shoulder buttons can feel a little awkward. Stick to arcade-style games and you’ll be grinning the whole time.


HOW DOES IT COMPARE TO THE HANDHELD RANGE?

The Evercade handheld — in both its original and EXP forms — is about portability and personal play. You’re gaming on the go, in bed, on the sofa. It’s intimate and convenient, and the flip or landscape form factor suits a wide range of games beautifully.

The Alpha is the opposite in almost every way. It’s fixed, social, and immersive. You’re not taking it anywhere. But what it gives you in return is a shared experience — the kind of gaming moment that gets people gathered round, competing, cheering, and talking about it afterwards.

If you already own a handheld and want to expand your Evercade setup, the Alpha adds something genuinely different rather than duplicating what you have. Your cartridge collection works across both, which is one of the smartest things about the Evercade ecosystem.

If you’re buying your first Evercade device and you’re a solo player who games in different rooms or on the move, the handheld might serve you better day-to-day. But if you entertain, game with friends or family, or just want something that looks incredible on a desk — the Alpha is hard to argue with.


WHO IS THE EVERCADE ALPHA FOR?

It’s for you if:

  • You love arcade games and want that authentic joystick-and-buttons experience at home
  • You game with a partner, friends, or kids regularly
  • You want a display piece that also happens to be a serious gaming machine
  • You already own Evercade cartridges and want to play them in a completely new way
  • You’re a Street Fighter, Capcom or Taito Arcade fan and the themed editions speak to you

It might not be for you if:

  • You want flexibility of where you play
  • Your collection skews heavily towards RPGs, puzzle games, or console-style titles
  • Space or budget is a significant constraint

Want to dig deeper into specs, availability, and all three editions? Head over to our dedicated Evercade Alpha page for everything you need to know before you buy.

THEC64 Handheld vs The Spectrum Handheld — Which Should You Buy?

HyperMegaTech has given retro fans two fantastic handheld options — one for Commodore 64 devotees, and one for Spectrum die-hards. But if you’re on the fence, or new to both machines, which one deserves your money? Let’s break it down.


THE HARDWARE

Both handhelds share the same satisfying form factor. You get a 4.3-inch IPS display, a built-in rechargeable battery, a proper d-pad and face buttons, a MicroSD card slot for loading additional software, and a USB-A port for connecting an external keyboard or joystick. The build quality is solid on both — chunky in a good way, with enough heft to feel premium without being uncomfortable for long sessions.


THEC64 HANDHELD

THEC64 Handheld is the one for Commodore fans. It comes loaded with 25 built-in C64 games, covering a brilliant spread of classics — from arcade conversions to home computer originals that defined a generation of gaming in the 1980s.

If you grew up typing in listings from magazines or haunting your local computer shop for cassette tapes, this will hit hard. The C64’s library is vast and deep, with strong representation in shooters, platformers, and sports games. The built-in selection reflects that variety well.


THE SPECTRUM HANDHELD

The Spectrum Handheld is the Sinclair faithful’s dream device. It packs in 25 built-in ZX Spectrum games, pulling from the enormous library of titles that made the Speccy one of the most beloved home computers in British gaming history.

The Spectrum’s game library leans into its own identity: text adventures, quirky British originals, and some genuinely innovative design that holds up surprisingly well today.


KEY DIFFERENCES AT A GLANCE

Built-in games: Both come with 25 games apiece — it’s the quality and flavour of those titles that sets them apart.

Button feel: THEC64 has tactile plastic buttons; The Spectrum Handheld uses rubber buttons, which feels more authentic to the original hardware.

Game style: C64 titles tend to feel more arcade-adjacent. Spectrum games often have a distinct character — more experimental, more British, occasionally more obtuse (in the best possible way).


WHICH SHOULD YOU BUY?

If you grew up with a Commodore 64 — or you’ve always wanted to explore its library — THEC64 Handheld is the obvious choice. The built-in game selection is excellent, and the MicroSD slot gives it real longevity beyond the included titles.

If the ZX Spectrum holds a special place in your heart, or you want to dig into the quirky, creative side of early British gaming, The Spectrum Handheld delivers that experience beautifully.

Can’t decide? Honestly, both are worth owning if your budget allows. They complement each other perfectly, and together they cover two of the most important home computers in gaming history.


Check out the full specs and details for both devices on evercade.info: THEC64 Handheld and The Spectrum Handheld. And if you want to see everything HyperMegaTech has in the Evercade lineup, head over to our full hardware guide.

EverSync Explained — How Nexus Multiplayer Works

The Evercade Nexus brings something genuinely exciting to the retro gaming table: local wireless multiplayer. And the system powering it — EverSync — is cleverly designed to make couch co-op as painless as possible. Here’s everything you need to know.


WHAT IS EVERSYNC?

EverSync is Blaze Entertainment’s proprietary local wireless multiplayer technology built into the Evercade Nexus. It allows multiple Nexus units to connect to each other wirelessly — no cables, no internet connection, no faff. Think of it like a modern take on the classic Game Boy Link Cable, but without the cable.

The connection is designed to be low-latency and reliable, which matters a lot when you’re playing fast-paced retro games where split-second timing makes the difference between winning and losing.


THE BIG DEAL: ONLY ONE PLAYER NEEDS THE CARTRIDGE

This is the feature that really turns heads. When playing a compatible multiplayer game over EverSync, only the host player needs to own the physical cartridge. The other players can join the session on their own Nexus units without needing their own copy of the game.

That’s a huge deal for a physical-media-first platform. It means you don’t have to convince your friends to buy the same cartridge before you can play together. One copy between a group is enough to get a multiplayer session going.

It’s a thoughtful, player-friendly approach — and it removes one of the biggest friction points that has historically held local multiplayer back on cartridge-based systems.


HOW DOES IT ACTUALLY WORK?

The host player — the one with the cartridge inserted — launches the game and starts a multiplayer session. Other Nexus owners nearby can then discover and join that session on their own devices.

The game data is effectively broadcast from the host’s cartridge to the other connected units over the local wireless link. Each player retains full control on their own screen, just as you’d expect from a handheld multiplayer experience.

The range is suited to local play — we’re talking same-room or nearby distance, not across the street. This is intentionally a local-first feature, keeping that communal, in-person gaming feel that retro gaming is all about.


WHICH GAMES SUPPORT EVERSYNC?

EverSync support isn’t automatic for every title in the Evercade library — games need to be specifically built or updated to support the feature. Blaze has confirmed that compatible titles will be clearly marked, so you’ll know before you buy whether a cartridge supports local wireless multiplayer.

As the Nexus library grows, expect to see more developers and publishers taking advantage of EverSync — especially for titles where multiplayer is a natural fit, like sports games, beat-’em-ups, and competitive arcade classics.


WHY IT MATTERS FOR THE EVERCADE COMMUNITY

Evercade has always been about sharing the love of retro gaming — showing friends old favourites, discovering hidden gems together. EverSync fits perfectly into that ethos.

Being able to say “grab your Nexus and come over, I’ve got the cartridge” lowers the barrier to multiplayer significantly. It’s the kind of feature that could genuinely bring more people into the Evercade ecosystem, because the ask is smaller: you don’t need to own the game, just the hardware.

It’s also a smart differentiator. In a market full of digital-only multiplayer, EverSync offers something tactile and immediate — plug in a cartridge, play with friends, no subscriptions required.


Want to know more about the hardware behind EverSync? Check out our full Evercade Nexus guide for specs, features, and everything else you need to know about Blaze’s latest handheld.

Evercade Nexus — Five Things We’re Most Excited About

The Evercade Nexus is shaping up to be the most ambitious handheld Blaze has ever made. Here are the five things we simply can’t stop thinking about.


1. Dual Analogue Sticks — Finally

This is the big one. Every previous Evercade handheld has shipped without dual analogue sticks, which meant 3D-era games were always a bit of a compromise. The Nexus fixes that completely.

Proper twin sticks open the door to a much wider range of titles being playable in the way they were meant to be played. Whether that’s third-person action games, first-person shooters, or anything in between, the Nexus suddenly makes those experiences feel legitimate on an Evercade device.


2. EverSync — Local Multiplayer With One Cart

EverSync is a brand new wireless feature exclusive to the Evercade Nexus. It lets you connect two Nexus consoles together for local multiplayer — and you only need one cartridge between you. No internet connection required.

For a handheld platform, this is a genuinely clever solution. Two friends, two consoles, one cart — just host a game and play. It removes one of the traditional barriers to multiplayer on dedicated cartridge hardware and makes the Nexus a much more compelling couch co-op device.


3. WiFi 6 — Built for the Long Term

The Nexus ships with WiFi 6 (5GHz/2.4GHz) support, used for console firmware updates. It might sound like a spec-sheet detail, but it signals that Blaze is building the Nexus with longevity in mind.

WiFi 6 is current-generation standard — this isn’t hardware that will feel outdated in two years’ time. It also gives the platform a solid foundation should Blaze choose to add further connected features down the line.


4. Banjo-Kazooie Double Pack — A Landmark Moment

When Blaze announced that Banjo-Kazooie would be coming to Evercade, it sent a genuine ripple through the retro gaming community. The Nexus ships with a Double Pack cartridge containing both Banjo-Kazooie and Banjo-Tooie — two of the most beloved platformers ever made, on one cart.

Getting both games onto a dedicated retro handheld in cartridge form is a remarkable achievement, and it speaks to the growing credibility of the Evercade platform that deals like this are happening. If this is just the start of what the Nexus era brings, the catalogue is about to get very interesting indeed.


5. That Screen

The Nexus sports a 5.89” IPS display running at 840×512 with 500+ nit brightness — a significant step up from previous Evercade handhelds. For a platform where you’re often playing pixel-art classics or N64-era 3D games, screen real estate and brightness genuinely matter.

Paired with the new form factor built around those dual sticks, the Nexus looks like a device that’s been designed to feel premium in your hands. Sometimes the simple things matter most, and a big, bright screen is always welcome.


These five features alone make the Evercade Nexus one of the most exciting Evercade announcements to date. Want to know everything we know about the device so far? Head over to our Evercade Nexus hub page for the full rundown.

Evercade Nexus Announced — The Biggest Evercade Yet

Evercade Nexus handheld console

Blaze Entertainment has officially announced the Evercade Nexus — the new flagship handheld and the most ambitious Evercade device to date. After years of the EXP-R as the go-to portable, the Nexus represents a genuine generational step forward for the platform.


WHAT IS NEW

The headline additions over the EXP-R are substantial:

  • 5.89″ IPS screen — the largest display ever on an Evercade handheld, with over 500 nits peak brightness
  • Dual analogue sticks — finally opening the door to proper 3D and analogue titles on a handheld Evercade
  • WiFi 6 — faster wireless with broader range than the EXP-R’s update-only WiFi
  • EverSync — local wireless multiplayer between two Nexus units, with only one player needing the cartridge
  • 5+ hours battery life — a step up from the EXP-R’s 4–5 hours
  • 840×512 resolution — sharper than any previous Evercade handheld

Every Evercade cartridge in the library works on the Nexus — 600+ games across 60+ collections — and the dual analogue sticks mean the upcoming 3D and N64-era titles are now a genuine handheld option too.


BANJO-KAZOOIE IN THE BOX

The Nexus launches with the Banjo-Kazooie Double Pack cartridge included — containing Banjo-Kazooie and Banjo-Tooie, two N64 classics that represent exactly the kind of 3D title the dual analogue sticks are designed for. It is a strong statement of intent for where the Evercade library is heading.


PRICE AND AVAILABILITY

The Evercade Nexus launches in October 2026, priced at £169.99 / $199.99 / €199.99. Pre-orders are open now. A limited Nexus 64 Edition (2,000 units) was the first to go — sold out.


WHERE TO PRE-ORDER


For the full spec breakdown and a comparison with the rest of the Evercade range, see the Evercade Nexus page and the hardware comparison.

EXP Console Slight Delay

Evercade have just announced a delay of a few weeks with the Evercade EXP in order to meet the very high standards that they apply to all their consoles.

The EXP Release Date is now December 15th (moved from November 24th) so it’s just a 3 week delay.

Personally I think this is a good thing, as I’d rather a few weeks of delay than the release of a sub-optimal console.

Read all about it on their official site here.

Evercade VS Day 1 Patch

The Evercade VS Founders Edition has started to arrive !

Make sure you update the system to version 2.0.1 by doing the following:

  • Connect to WiFi – you should have done this on first startup (you can redo/reconfigure it in the Settings System Menu)
  • Select the Settings icon (little cog) on the left of the main menu screen
  • Go to SYSTEM and select CHECK FOR UPDATES
  • You will then be prompted to download the update. After a short download, the update patch will install on your console and will automatically reboot.

“What’s new in this day 1 patch ?” I hear you ask….

  • Fixed savestate compatibility with old 1.3.X and below handheld firmware and on select titles.
  • Fixed cart information text errors
  • Added control mapping information for Gate of Doom (Data East Arcade 1)
  • Improved scanline preview in the main menu
  • Improved some menu art assets
  • Added Unsupported Cartridge Dialogue for unsupported cartridges
  • Improved backend performance
  • Fixed launching for development cartridges (Development Program only)

For all details check the official page over on Evercade.co.uk